During my studies at Uppsala University Campus Gotland, I attended a game design course called Experimental Games. In this course, I, and a team of two other students, developed four experimental games. All of them had different restrictions, requirements and themes. They were all developed on a very tight schedule, allowing only between three to six work days at most.

Timesink

Aside from programming, I also spent a lot of time on the visuals for this one. I do enjoy graphics and 3D modeling, so I sat down and made all of the models that you see in the game, as well as the particle effects.

Softwares used: Unity, 3DS Max, Substance Painter, Photoshop, Visual Studio.

Team members
Kentaro Hayashida programming, 3D graphics, VFX
Benjamin Harbakk graphics, VFX
Carl Hvarfvenius Blomgren level design, concept art

Flush

The restrictions for this game are inspired by the classic Game & Watch series of handheld games. Like the handheld devices, we were restricted in how we can display and animate sprites. Any sprite occupies a defined area on the screen, can not move, and can not overlap with another sprite. The only way to animate is to toggle the sprites on and off, in a stop motion fashion.

The objective in the game is to manage a leak in a water facility. Pressing the buttons on the left opens the corresponding doors. This allows the water to flow, but be careful not to allow it to reach the staff!

Team members
Kentaro Hayashida programming
Benjamin Harbakk graphics
Carl Hvarfvenius Blomgren graphics

Grief

This game tells the story of a kid who experiences a loss in the family. The kid is trying to get attention, but is neglected by the adults. As time goes, the kid gets less enthusiastic, which shows by the lack of energy.

Team members
Kentaro Hayashida programming
Benjamin Harbakk graphics, programming
Carl Hvarfvenius Blomgren level design

Workers Please

You are working as a manager in a repairshop. Your job is to assign work to the employees, but you can only afford three positions a day. The employees have different skills and personalities. You must evaluate them and put together the best team for the job.

All information is hidden. This is a small game that requires logical and social thinking.

Team members
Kentaro Hayashida programming
Benjamin Harbakk graphics
Carl Hvarfvenius Blomgren graphics